Houdini 21.0 Nodes Copernicus nodes

Block to Geometry Copernicus node

Compiles a block and produces its geometry representation.

On this page

This node converts a block into geometry, which you can then use as a slap comp filter with a USD Render ROP or directly with husk.

Note

Compiled COP networks don’t support simulation.

Parameters

Block End Node

The path to the Block End COP that’s the final and closing node of the block that you want converted to geometry.

Input States

The input states seen during compilation. The compilation of the block takes into account which of the block inputs have concrete data flowing into them.

All Connected

The compilation assumes all inputs exist. This option is useful for compiling blocks that run with all inputs bound.

Network

The current network is compiled as is. In particular, only the Block Begin node ports with data plugged into them are treated as connected.

Outputs

program

A geometry representation of the compiled program for the selected block.

See also

Copernicus nodes