Houdini 22.0 Nodes Copernicus nodes

Layer Property Create Copernicus node

Adds or edits user-defined properties on a layer.

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This node adds or edits user-defined properties on a layer.

This node is useful when you want to set the savepath property. When a USD ROP or USD Render ROP is writing out USD files, if any files reference a COP node using the op: syntax, the ROP looks for the savepath property. If set, the EXR file is saved to the location specified by savepath. Multiple layers can have multiple savepaths set. When saving out multiple layers with a savepath that isn’t unique, the file name is auto-incremented so that each texture has a unique file name.

Tip

When setting the savepath property, set Name to savepath and Value to the path of the texture (for example, $HIP/textures/roughness.exr).

Parameters

Signature

The layer type that the source accepts.

See Signatures for more information.

Number of Properties

The number of properties.

Name #

The name of the property. If blank no property is created.

Type

The type of property to create.

Value #

The property’s string, float, or integer value (which the Type parameter determines).

Inputs

source

The original layer on which to add or edit the property.

Outputs

layer

The layer with the properties applied.

See also

Copernicus nodes