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This operation tiles the image sequence with multiple copies of the input image. The copies can be flipped every other tiling by mirroring the image.
The resolution of the image is increased by the amount of tiling vertically and horizontally:
New X resolution = (old X resolution) * (# of tiles in X) New Y resolution = (old Y resolution) * (# of tiles in Y)
The amount of tiling in X and Y cannot be animated, as this changes the size of the image (though the offsets can be animated). If you want to animate the tiling, use a Transform COP with the Image Wrap set to 'Repeat' or 'Mirror' and animate the transform.
Specify the number of copies of the input image to tile here, both horizontally and vertically.
Allows you to set the origin of the tiling (uses UV 0-1 ranges). This will translate the tiles.
Allows you to mirror the copies that you are tiling independently for X and Y.
Don’t do any mirroring.
Flip every other tile, starting with the second tile.
Flip every other tile, starting at the first tile.
Start of sequence
End of sequence
Input sequence length
Sequence frame rate
Number of planes in sequence
Width and height of image
Image index (0 at start frame)
Image time (0 at start frame)
Current plane array index
Current plane index
Num of channels in current plane
Composite Project X resolution
Composite Project Y resolution
Composite Project pixel aspect ratio
Composite Project raster depth
Composite Project black point
Composite Project white point
How to create a low-resolution scrolling text display (with old fashioned bulbs). This example uses the Tile, Font, Transform and various compositing COPs.
The following examples include this node.