Unlike the nodes for creating specific primitive types (Cube, Camera, and so on), this node doesn’t provide parameters for setting attributes on the new primitives. Only the most basic properties common to all primitive types are available.
This node is primarily useful for setting up a quick scene graph hierarchy (say, a hierarchy of Xform prims) using a single node.
You can type primitive paths directly into the Primitive paths parameter. You can also use expressions (inside back-ticks) in Primitive paths to reference external data sources to generate the list of primitives that define the hierarchy.
A list of scene graph paths where the new primitives should be created. Paths must be separated by white space. This parameter is a multi-line field to make it easier to edit and view an entire hierarchy of paths.
Set all created prims to have this kind.
Parent Primitive Type
If any parents of a path in Primitive paths do not exist, this node will automatically create them. In this case, it will create parent nodes of this type.
Set all created prims to have this type. The menu lists all concrete primitive types registered with the USD type system.
The USD operator to use when creating the new prims.
Authors a completely new prim. Use this if you want to create a brand new prim or replace an existing prim.
Authors an override of an existing prim. Attributes not explicitly authored on this prim will get their values from the existing prim on the lower layer.
Define a primitive class. This is usually not necessary unless you are doing deep USD magic.