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This tool will blend the current object transform with other objects.
Using Blend Constraint
Click the Blend tool on the Constraints tab.
Choose the object you want to constrain and press Enter to confirm your selection.
Select one or more targets objects in the desired order. Hold ⇧ Shift to select multiple objects.
Review the Toolbar Parameters. Some of the toolbar parameters match node parameters directly (such as Mask and Weight), while other (such as Mode, Keep Position, and Add Keyframe) affect how the nodes are created.
Press Enter to confirm your selection.
This tool creates a new
constraints CHOP Network inside the object, or reuses an existing one.
A Simple Blend node is created based on the selected objects and the blend mode. The constraint is added after the the node that has the output flag and the output flag is set to the new node.
The blend mode.
Creates a Blend node in Proportional mode. This supports multiple targets.
Creates a Blend node in Difference mode. This supports multiple targets.
Creates a Sequence node. This supports multiple targets.
Creates a Simple Blend node. This supports only a single target.
Select which transform components to blend.
The initial blend weight.
When Keep Position is on, applying the constraint won’t change the current object position.
Add a transition keyframe to enable the constraint at the current time.