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Once you have captured geometry, you can go back and resize the region pills to ensure the transitions are smooth and that there are no gaps.
Using Edit Capture Region
Visualize Bone Colors
Colors the skin geometry points according to their captured regions.
The handle will modify the capture pose of the regions.
The handle will modify the regions at the current animation pose.
Instead of changing the weights of the skin geometry, this will cause the geometry to deform using the previously captured weights.
For specific parameter help see the Edit Capture Regions node help.