Houdini 20.0 Shelf tools

Volume Collider shelf tool

Create a Static Object from SOP Geometry pre-configured for interaction with cloth.

On this page

Overview

This tool is used for a static object that influences a Cloth Object. It is similar to the Surface Collider, the main difference being that the Deforming Collider interacts with polygons and the Volume Collider interacts with volumes.

You should use a Surface Collider if your static object is moving around and colliding with cloth, such as for the body of a character interacting with clothing. You should use a Volume Collider if your object is not deforming, for example for a terrain that a cloth object is interacting with.

Using Volume Collider

  1. Select the geometry to convert to a static object.

  2. Click the Volume Collider tool on the Cloth or Solid tab.

Note

You can transform, rotate, scale, and keyframe the static object at various frames.

The following example is an organic tissue object falling down a staircase.

Tip

When using volume-based collisions, only the cloth points collide with the volume. If you want more accurate collisions, disable Volume Based Collisions on the Static Object.

See also

Shelf tools

Using the shelf

  • Customize the shelf

    How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.

Technical