Possible to scope all channels of a scene?

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It seems a easy thing to do, but I can't find a way to do it.

I want to scale all the keys in my scene so that I can extend the duration of my animation, the problem is, there is quite a lot of keys which are distributed in all level of the scene, including shop node, what is the best way to go? I want to scope all the channel animation in the timeline for scaling, is it possible?

Thanks in advanced
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a ‘naivo-diabolic’ solution wd be this ;

> reduce the frame range of your scene from start to the end ( the last / biggest actual frame of animation )
Warning !!! Do not ‘alter channels to fit the new frame range’ !!

> now do the opposite .. ; redefine ‘the End’ ( the last frame of the scene ) ,
but .. ‘alter channels to fit …… ’ !

good :twisted: luck !
except the things that cannot be seen , nothing is like it seems .
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How about
chscope */*/*/*/*
You may need more stars. If you view this in a dopesheet, I think you can then grab all the channels and do your thing. Failing that, simply grabbing all the keys in the channel editor will work too.
Sean Lewkiw
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Machine FX - Cinesite MTL
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or
in a textport

-> cd /obj
/obj -> chscope * */* */*/* */*/*/* */*/*/*/*
Robert Kelly
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