SimSOM Pre-Alpha II / new demos / Multi-Physics Simulator

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Hey everyone,

As promised, here is a new wave of demos for SimSOM.

So these videos are my second demos iteration. Comparing to the first demos, I introduced many improvements (especially to speed and stability) and new functionalities.

To see the new demos please follow SimSOM Pre-Alpha II [geonak.com].

To check out the first wave of demos, if you haven't already, please follow SimSOM Pre-Alpha I [geonak.com].

I also added a few information about the simulations with each video.

I hope you like it!

Cheers

Georges
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Wow! Great stuff! Is the code hosted somewhere we can compile and use?

Are you implementing this in DOPs or POPs? Or is it SOPs?

Kudos!
I'm o.d.d.
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Excellent ! Like said Goldleaf, can we try your simulator ?

P.S.: Je cherche actuellement des freelances sur Paris utilisant Houdini.
Tu peux me contacter via les pm. Et encore bravo.
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nice sim time !

I want to play with it

have fun
Thomas
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seems very promising!
http://vimeo.com/3dsr [vimeo.com]
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Hi everyone, thank you for the positive comments!

It is not yet decided if this simulator will be open source , so I can promise nothing for the code yet.

But for beta testing you're most welcome, I can send you compiled versions whenever the beta is ready. Please send me a pm or email if you're interested in beta testing so that I can send a version when the beta is ready!

@goldleaf: Until now the Houdini implementation was SOP based, a few days ago I began moving everything to DOPs, it is going to take a while till it is DOPs ready, but it is going to be a lot better integrated with the houdini dynamic objects … etc

@fsimerey: pm sent

Best Regards

Georges
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Good job, Georges, those demos look amazing!!!
keep it up :wink:
what are you planning to do with this simulator?

Manu
http://vimeo.com/user2522760 [vimeo.com]
http://stormbornvfx.com/ [stormbornvfx.com]
Manuel Tausch
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The tearing effect and the dough are my favourites, alpha II looks fantastic. Great job.
NicoZ
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Thank you everyone!

what are you planning to do with this simulator?
I am afraid this is not decided yet …

I added a couple more videos:
http://vimeo.com/32173971 [vimeo.com]
http://vimeo.com/31998254 [vimeo.com]
http://vimeo.com/31997941 [vimeo.com]

Cheers

Geo
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Impressive to say the least!
Good work!
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Wow a straight competitor to Lagoa, An out of the box multiphysics solution was what Houdini was missing. I hope to see this be released soon.
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Glad you like it, Thanks for the push!
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This looks very cool. I am really interested to try it out.

But I am wondering about one thing about SimSOM and Lagoa. For instance XSI has particles, dynamics, etc, but what does Lagoa do that XSI doesn't?

Similarly for SimSOM aside from speed, what does it bring to Houdini?

I hope you don't mind me asking this because I am asking out of lack of knowledge, not to discredit you.

I just don't know what multi physics systems do that XSI and Houdini doesn't do.

Are they just a prepackaged solution to make things quicker, i.e. FumeFX for Max, vs alot of manual work in Houdini Pyro?




Thanks.
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Hey,

It can not be explained in two words… but I will try to clarify a bit, without being too technical.

Actually one of the most important aspects of systems like SimSOM or Lagoa, is that they are multiphysics systems, that means that they can simulate different states of matter (hence the name SimSOM).

Which means many things, like for example changing a few paramters to change your object's behavior from water to jello to dough or to cloth or a lot of other things, adding to that the ability to animate those parameters, and create transformations between different states.
And it is all under one simple generic setup!

Many of the things, you can not do with default tools. And in the cases where you can, the setup is much more complicated than doing it with those systems. I should mention as well, that SimSOM is even less complex than Lagoa!

I hope these info clarified the idea a bit.

Regards

Georges
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Thanks Georges. I understand it better now. Please feel free to get more technical though, I love it

The management thing makes a lot of sense, and I can see how it would be much easier to use SimSOM or Lagoa.

But what about the things you said you cannot do with the default tools? Is it because you are implementing new solvers, etc? If that's the case, then tools like SimSOM go beyond multi physics but also provide additional dynamics, fluids systems?

Looking forward to using SimSOM myself as well 8)
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But what about the things you said you cannot do with the default tools? Is it because you are implementing new solvers, etc? If that's the case, then tools like SimSOM go beyond multi physics but also provide additional dynamics, fluids systems?

As I said in the description of SimSOM, it is an independant library coded by me from scratch, so yes I am implementing new … everything. It can be linked to any 3D package (mostly for setup and display), and my current and first implementation is the Houdini one.

Cheers
Eye of an artist, Mind of an engineer
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