Hey everyone,
As promised, here is a new wave of demos for SimSOM.
So these videos are my second demos iteration. Comparing to the first demos, I introduced many improvements (especially to speed and stability) and new functionalities.
To see the new demos please follow SimSOM Pre-Alpha II [geonak.com].
To check out the first wave of demos, if you haven't already, please follow SimSOM Pre-Alpha I [geonak.com].
I also added a few information about the simulations with each video.
I hope you like it!
Cheers
Georges
SimSOM Pre-Alpha II / new demos / Multi-Physics Simulator
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Hi everyone, thank you for the positive comments!
It is not yet decided if this simulator will be open source , so I can promise nothing for the code yet.
But for beta testing you're most welcome, I can send you compiled versions whenever the beta is ready. Please send me a pm or email if you're interested in beta testing so that I can send a version when the beta is ready!
@goldleaf: Until now the Houdini implementation was SOP based, a few days ago I began moving everything to DOPs, it is going to take a while till it is DOPs ready, but it is going to be a lot better integrated with the houdini dynamic objects … etc
@fsimerey: pm sent
Best Regards
Georges
It is not yet decided if this simulator will be open source , so I can promise nothing for the code yet.
But for beta testing you're most welcome, I can send you compiled versions whenever the beta is ready. Please send me a pm or email if you're interested in beta testing so that I can send a version when the beta is ready!
@goldleaf: Until now the Houdini implementation was SOP based, a few days ago I began moving everything to DOPs, it is going to take a while till it is DOPs ready, but it is going to be a lot better integrated with the houdini dynamic objects … etc
@fsimerey: pm sent
Best Regards
Georges
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Thank you everyone!
I added a couple more videos:
http://vimeo.com/32173971 [vimeo.com]
http://vimeo.com/31998254 [vimeo.com]
http://vimeo.com/31997941 [vimeo.com]
Cheers
Geo
what are you planning to do with this simulator?I am afraid this is not decided yet …
I added a couple more videos:
http://vimeo.com/32173971 [vimeo.com]
http://vimeo.com/31998254 [vimeo.com]
http://vimeo.com/31997941 [vimeo.com]
Cheers
Geo
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This looks very cool. I am really interested to try it out.
But I am wondering about one thing about SimSOM and Lagoa. For instance XSI has particles, dynamics, etc, but what does Lagoa do that XSI doesn't?
Similarly for SimSOM aside from speed, what does it bring to Houdini?
I hope you don't mind me asking this because I am asking out of lack of knowledge, not to discredit you.
I just don't know what multi physics systems do that XSI and Houdini doesn't do.
Are they just a prepackaged solution to make things quicker, i.e. FumeFX for Max, vs alot of manual work in Houdini Pyro?
Thanks.
But I am wondering about one thing about SimSOM and Lagoa. For instance XSI has particles, dynamics, etc, but what does Lagoa do that XSI doesn't?
Similarly for SimSOM aside from speed, what does it bring to Houdini?
I hope you don't mind me asking this because I am asking out of lack of knowledge, not to discredit you.
I just don't know what multi physics systems do that XSI and Houdini doesn't do.
Are they just a prepackaged solution to make things quicker, i.e. FumeFX for Max, vs alot of manual work in Houdini Pyro?
Thanks.
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Hey,
It can not be explained in two words… but I will try to clarify a bit, without being too technical.
Actually one of the most important aspects of systems like SimSOM or Lagoa, is that they are multiphysics systems, that means that they can simulate different states of matter (hence the name SimSOM).
Which means many things, like for example changing a few paramters to change your object's behavior from water to jello to dough or to cloth or a lot of other things, adding to that the ability to animate those parameters, and create transformations between different states.
And it is all under one simple generic setup!
Many of the things, you can not do with default tools. And in the cases where you can, the setup is much more complicated than doing it with those systems. I should mention as well, that SimSOM is even less complex than Lagoa!
I hope these info clarified the idea a bit.
Regards
Georges
It can not be explained in two words… but I will try to clarify a bit, without being too technical.
Actually one of the most important aspects of systems like SimSOM or Lagoa, is that they are multiphysics systems, that means that they can simulate different states of matter (hence the name SimSOM).
Which means many things, like for example changing a few paramters to change your object's behavior from water to jello to dough or to cloth or a lot of other things, adding to that the ability to animate those parameters, and create transformations between different states.
And it is all under one simple generic setup!
Many of the things, you can not do with default tools. And in the cases where you can, the setup is much more complicated than doing it with those systems. I should mention as well, that SimSOM is even less complex than Lagoa!
I hope these info clarified the idea a bit.
Regards
Georges
Eye of an artist, Mind of an engineer
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Thanks Georges. I understand it better now. Please feel free to get more technical though, I love it
The management thing makes a lot of sense, and I can see how it would be much easier to use SimSOM or Lagoa.
But what about the things you said you cannot do with the default tools? Is it because you are implementing new solvers, etc? If that's the case, then tools like SimSOM go beyond multi physics but also provide additional dynamics, fluids systems?
Looking forward to using SimSOM myself as well 8)
The management thing makes a lot of sense, and I can see how it would be much easier to use SimSOM or Lagoa.
But what about the things you said you cannot do with the default tools? Is it because you are implementing new solvers, etc? If that's the case, then tools like SimSOM go beyond multi physics but also provide additional dynamics, fluids systems?
Looking forward to using SimSOM myself as well 8)
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But what about the things you said you cannot do with the default tools? Is it because you are implementing new solvers, etc? If that's the case, then tools like SimSOM go beyond multi physics but also provide additional dynamics, fluids systems?
As I said in the description of SimSOM, it is an independant library coded by me from scratch, so yes I am implementing new … everything. It can be linked to any 3D package (mostly for setup and display), and my current and first implementation is the Houdini one.
Cheers
Eye of an artist, Mind of an engineer
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