Hi,
Is there a way,i can render out the light fog as a separate pass using image plane.
I m using litfog shader to generate the fog for a light.
Would appericate any help.
Thanks !!
Rendering lit fog as a seperate pass.....
6293 6 2- dileshlamsal
- Member
- 11 posts
- Joined: May 2011
- Offline
- fsimerey
- Member
- 279 posts
- Joined: Dec. 2009
- Offline
- dileshlamsal
- Member
- 11 posts
- Joined: May 2011
- Offline
- dileshlamsal
- Member
- 11 posts
- Joined: May 2011
- Offline
- fsimerey
- Member
- 279 posts
- Joined: Dec. 2009
- Offline
- ragupasta
- Member
- 349 posts
- Joined: Aug. 2006
- Offline
- fsimerey
- Member
- 279 posts
- Joined: Dec. 2009
- Offline
Have a search on here and odforce. I vaguely remember Jeff making a volumetric light type effect using a volume primitive, which renders super-fast. It's a bit of a hack, but its good, fast and easy to separate into a pass.
I use a volume vex primitive to make skytracer spots. It's very fast and got a viewport preview. But the only prob i have is there is no volumetric shadows.
So, ragupasta, do you know if Jeff's volumetric light has some volume shadows ?
Thanks
-
- Quick Links