Generating photon maps from instances of volumes

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Hey guys,

I'm currently rendering a volume with photon map generation happening through an indirect light. I was hoping to instance the volume to points and generate a photon map for all instanced volumes but I'm not having any luck. I know that in one of the more recent builds(681) the physicalsss was updated to have scope:self to allow for multi scattering sss with instances and thought this might be a similar issue but alas I can't figure out if there's a light shader or something I can modify to reflect a similar change.

Any help would be greatly appreciated.

Mike
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