Hey all,
So I'm importing objects from maya to houdini by converting them to Alembic objects. The objects have already been animated in maya and the animation carries over into Houdini when I import it. However, whenever I convert a piece of geometry into a RBD object or FLIP fluid, the animation is lost.
Will I have to re-create the animation in houdini or is there a way to re-establish the animation after the object has been converted into an RBD or fluid?
Thanks!
Animation troubleshooting with Alembic imports
8127 3 1- iwilson2
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- circusmonkey
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- iwilson2
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- 31 posts
- Joined: Jan. 2012
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- iwilson2
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- 31 posts
- Joined: Jan. 2012
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Update:
I solved the issue of missing animation after importing Alembic. All I had to do was go to the bottom level of the alembic import and render out the alembic node there as a .bgeo file. In the rop geometry node I checked “Initialize simulation OPs” to render the animation as well.
New issue:
For some reason Houdini crashes every time I try to save. After a lot of troubleshooting, I've found out that this happens whenever I import an Alembic file. Has anyone else had this issue?
I solved the issue of missing animation after importing Alembic. All I had to do was go to the bottom level of the alembic import and render out the alembic node there as a .bgeo file. In the rop geometry node I checked “Initialize simulation OPs” to render the animation as well.
New issue:
For some reason Houdini crashes every time I try to save. After a lot of troubleshooting, I've found out that this happens whenever I import an Alembic file. Has anyone else had this issue?
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