hello everybody.
i just arrive but i use this forum daily since i started houdini few months ago.
i a valuable ressource.
Now i try to achieve one kinde of lava lamp effect. i say one kinde beacause i want the drops collides beteween them without merging.
my frist idea was use a squishy object . but houdini don't support collision between 2 squishy objects.
i make a setup with flip object with high viscosity and the FILP elasticity solver.
i have a very nice result concerning the collision but i have some issue about merging…
I don't know if you use realflow but for achieve this kinde of effect we use the surface tension parameter. i can't find the equivalent in houdini.
i find the “gas particle separate” micro solver. i suppose he can help me to solve my problem but i don't understand how he work…
can you help me on this thing.
maybe my approach is wrong or maybe you can tell me where i can find the rigth the information.
thanx