lava lamp effect

   4313   2   0
User Avatar
Member
12 posts
Joined: Sept. 2013
Offline
hello everybody.
i just arrive but i use this forum daily since i started houdini few months ago.
i a valuable ressource.
Now i try to achieve one kinde of lava lamp effect. i say one kinde beacause i want the drops collides beteween them without merging.

my frist idea was use a squishy object . but houdini don't support collision between 2 squishy objects.
i make a setup with flip object with high viscosity and the FILP elasticity solver.

i have a very nice result concerning the collision but i have some issue about merging…

I don't know if you use realflow but for achieve this kinde of effect we use the surface tension parameter. i can't find the equivalent in houdini.

i find the “gas particle separate” micro solver. i suppose he can help me to solve my problem but i don't understand how he work…

can you help me on this thing.
maybe my approach is wrong or maybe you can tell me where i can find the rigth the information.

thanx
User Avatar
Member
166 posts
Joined: March 2013
Offline
There is a Surface Tension asset on Orbolt, have you tried that?
User Avatar
Member
12 posts
Joined: Sept. 2013
Offline
thanx for your answer. nop i try this now.
thanx
  • Quick Links