per-point instancing of sound objects

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Hi,

I was thinking of experimenting with a test shot where I'd simulate a flock of birds using particles. They'd fly by the camera, making tweeting and chirping noises, and I'd record it with the spatial audio CHOP.

I gave a quick try of point-instancing a sound obj with an instancer object, but it didn't seem to be working.

Is there any way of attaching sound to each individual point/particle? (I'm open to “hackish” ideas if there's no other way…)

cheers,
imre
Imre Tuske
FX Supervisor | Senior FXTD @ Weta FX

qLib -- Houdini asset library
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