Hi,
I was thinking of experimenting with a test shot where I'd simulate a flock of birds using particles. They'd fly by the camera, making tweeting and chirping noises, and I'd record it with the spatial audio CHOP.
I gave a quick try of point-instancing a sound obj with an instancer object, but it didn't seem to be working.
Is there any way of attaching sound to each individual point/particle? (I'm open to “hackish” ideas if there's no other way…)
cheers,
imre
per-point instancing of sound objects
1147 0 0- riviera
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Imre Tuske
FX Supervisor | Senior FXTD @ Weta FX
qLib -- Houdini asset library
http://qlab.github.io/qLib/ [qlab.github.io]
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FX Supervisor | Senior FXTD @ Weta FX
qLib -- Houdini asset library
http://qlab.github.io/qLib/ [qlab.github.io]
https://www.facebook.com/qLibHoudini [www.facebook.com]
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