Hi all,
I have terrain data, which is a series of curves (polys not all of which are closed) representing the folds of the mountains, the curves have z values. Many curves have a common z value. What I wish to do is skin these curves to form the geo, the skin sop gives me wild results, I have tried sorting around height, and the common heights pose a problem. All I could think of was using a grid and a ray sop and this seems a hack.
So please any suggestions
Thanks
Generating terrain from curves
5596 5 0- cagiva
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- jason_iversen
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Could you post a screenshot of the curves? I've having a hard time picturing how your curves are laid out.
Don't forget, between the Fit, Refine and Resample SOPs, you can make sure that you have an equal number of points per curve.
Thanks,
Jason
PS. Not to steal a thread to od, but you are able to attach pictures to threads there.
Don't forget, between the Fit, Refine and Resample SOPs, you can make sure that you have an equal number of points per curve.
Thanks,
Jason
PS. Not to steal a thread to od, but you are able to attach pictures to threads there.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- cagiva
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- michael
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- cagiva
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- jason_iversen
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Hey,
One idea might be to flatten all the curves down to the groundplane as a rest position for the CurveClaySOP and then supply the original offset curves to deform the mesh up with.
One idea might be to flatten all the curves down to the groundplane as a rest position for the CurveClaySOP and then supply the original offset curves to deform the mesh up with.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
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