Lighting an object on fire with another object (Pyro)

   1276   0   1
User Avatar
Member
11 posts
Joined: March 2014
Offline
Hello!

I am trying to use one object to “ignite” another object with a pyro sim (I'm trying to simulate lighting gasoline on fire.)

Right now I've got a volume that I want to use as the gas and another volume that i want to use as the match. I'm using the gas volume to initialize the smoke object and then sourcing fuel from the match volume in a Source Volume DOP, but I can't quite get them to communicate with each other. Right now the match volume is on fire, but the gas volume isn't affecting anything.

Does anyone have any pointers on how to achieve this effect? Or am I going about it wrong? I'm attaching one of the files I've been working in case it helps!

Thanks!

Edit: I've just realized I should have put this in the technical discussion area, but I'm not sure how to move or delete the post!

Attachments:
ignite_fuel.hipnc (1.4 MB)

  • Quick Links