Lighting an object on fire with another object (Pyro)

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Hello!

I am trying to use one object to “ignite” another object with a pyro sim (I'm trying to simulate lighting gasoline on fire.)

Right now I've got a volume that I want to use as the gas and another volume that i want to use as the match. I'm using the gas volume to initialize the smoke object and then sourcing fuel from the match volume in a Source Volume DOP, but I can't quite get them to communicate with each other. Right now the match volume is on fire, but the gas volume isn't affecting anything.

Does anyone have any pointers on how to achieve this effect? Or am I going about it wrong? I'm attaching one of the files I've been working in case it helps!

Thanks!

Note: I accidentally posted this in the Indie/Apprentice forum, so I am reposting here but I am not sure how to delete my original post.

Attachments:
ignite_fuel.hipnc (1.4 MB)

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After some troubleshooting and googling I figured out that my resize box and fuel scaling parameter were off. I was able to get it working (not yet rendering) with the help of this post: http://forums.odforce.net/topic/15849-fire-spreading/ [forums.odforce.net] and I'm attaching my .hip file in case anyone is interested!

Attachments:
ignite_fuel_v02.hipnc (1.5 MB)

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