Hi there,
Just getting started with some tests sending rigs and animation to Unity and I'm stuck right away
I have some box objects parented to the bones but when they get FBX'd to unity, they get transformed to the end point of the bone rather than where they are in houdini.
Here are the values in both apps -
The scale seems different too which is a little worrying.
Any ideas why this would happen?
Thanks,
Pete
FBX to Unity export issues
2495 5 2- peteski
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- digitallysane
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- peteski
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- digitallysane
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- peteski
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- peteski
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