Hello all!
As I recently bought Houdini Indie a few months back I am not too familiar with the texturing and shading sides of it yet. (Not too familiar with anything really)
Seeing Houdini now got substance support I was wondering if getting the indie version of substance designer is worth it in pure functionality.
Houdini seems to have a lot of the same procedural material/texture generation functions as designer got, or am I wrong?
I would very much like some insight from people who are more familiar with it all
Thanks!
Best regards
//Morgan
Substance Designer functionality already in Houdini?
4732 4 2- MorganNilsson
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- anon_user_37409885
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Yes - Houdini has a lot of the tools already, so if it works for you, no need for SD. On the other hand SD is very intuitive, has thumbnail preview on nodes and is a very active community, so there is a much better base to work from.
You can get the 30 day demo of SD and check it out, the beta SD Houdini plug-in will work.
You can get the 30 day demo of SD and check it out, the beta SD Houdini plug-in will work.
- DASD
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- robsdesign
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I have a Substance Live subscription and rarely use Substance Designer but I do use Substance Painter, a lot.
Procedural can only go so far in my opinion but it depends on what textures you want to create and how you want to do it.
I use Zbrush for Modelling, Substance Painter for texturing and Houdini for everything else. So for me, Painter fills a gap for “manual” texturing that I couldn't do with Zbrush or Houdini.
I'm used to Photoshop so I can build textures (or substances) inside Painter using it's layers, masks, filters etc. I bought Live as I was expecting I would want to use Designer to build some substances but haven't felt the need so far.
Sorry, I know you didn't mention Painter but it works so well for me I feel it shouldn't be overlooked.
Procedural can only go so far in my opinion but it depends on what textures you want to create and how you want to do it.
I use Zbrush for Modelling, Substance Painter for texturing and Houdini for everything else. So for me, Painter fills a gap for “manual” texturing that I couldn't do with Zbrush or Houdini.
I'm used to Photoshop so I can build textures (or substances) inside Painter using it's layers, masks, filters etc. I bought Live as I was expecting I would want to use Designer to build some substances but haven't felt the need so far.
Sorry, I know you didn't mention Painter but it works so well for me I feel it shouldn't be overlooked.
- MorganNilsson
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MartybNz
Yes - Houdini has a lot of the tools already, so if it works for you, no need for SD. On the other hand SD is very intuitive, has thumbnail preview on nodes and is a very active community, so there is a much better base to work from.
You can get the 30 day demo of SD and check it out, the beta SD Houdini plug-in will work.
I have dabbled with it before, but I have not tried how well it works in Houdini, I guess, the main thing I will be missing out on is a real-time PBR preview in the viewport. That is actually quite a huge deal now when I think of it.
DASD
Another advantage of SD is that it has plug-ins for stuff like Unreal 4. It also comes with a lot more generators.
Yes, that have struck my mind, being consistent everywhere with my materials would be quite handy.
robsdesign
I have a Substance Live subscription and rarely use Substance Designer but I do use Substance Painter, a lot.
Procedural can only go so far in my opinion but it depends on what textures you want to create and how you want to do it.
I use Zbrush for Modelling, Substance Painter for texturing and Houdini for everything else. So for me, Painter fills a gap for “manual” texturing that I couldn't do with Zbrush or Houdini.
I'm used to Photoshop so I can build textures (or substances) inside Painter using it's layers, masks, filters etc. I bought Live as I was expecting I would want to use Designer to build some substances but haven't felt the need so far.
Sorry, I know you didn't mention Painter but it works so well for me I feel it shouldn't be overlooked.
I have 3D Coat for any painting needs really, if I didn't I would probably have went with substance live already
Overall, I am a strong believer of procedural workflows and I feel that is the direction I want to take with pretty much everything.
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