Creating PBR Shader in VOPs?

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Hi all,
I've figured out how to re-create a shader that I dearly needed (ChanLum [happyship.com], if you're wondering) by using an illumination loop along with the fast shadow node. However, this does not work when using the physically based renderer. I cannot find a way Is there any way around this?
I've attached the hip file - just take a look in the shop and there's a surface shader builder there.
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