Colouring particle instances.

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Hi there,
Just wondering how to direct my shader to colour Pop instances by their colour (or access other parameters).
I'm starting with this -

But I can't get that colour to work with the shader…

Any ideas? I found an old post about a similar thing but it seemed like it might have been a little out of date.
Thanks,
Pete
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like this?

Attachments:
colorInstances.hip (424.1 KB)

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ow yes if you want to use packed geometry (instancing) by ticking “pack geometry before copying”..
on the shader node “mantrasurface1” make sure ticked use pack color.
if not using packed geometry ticked “use point color”
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Thanks Patar! Just got around to testing that now and it looks like it does the trick.
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