Hey everyone!
I've been messing around with the new guided ocean layer approach in Houdini 16, but came to realize my simulation goes haywire when I lower the particle separation. Everything seems to be respected at a particle count of 740,000, but when I simulate 3,000,000 points the velocities go crazy and I get patches where particles disappear.
I attached both flip-books to show what I'm talking about.
Both files have the same parameters just a different particle separation.
Guided Ocean Layer Help?
5823 5 1- goertzfx
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- goertzfx
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- modcoyote
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- johner
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- modcoyote
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- johner
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Thank you for the report and the file. This is indeed a bug. The problem is the expression that the Guided Ocean Layer shelf tool puts in the Grid Scale parameter of the OceanSource SOP. Since we're usually using the Max Resolution parameter to limit the amount of high-frequency waves we're sending into the OceanSource, it doesn't make sense to generate a really high resolution volume to represent just those low-frequency waves. However, the output guiding surface SDF does have to be high enough resolution to maintain the Guiding Layer Thickness, which gets smaller as the Particle Separation decreases, and that was not being taken into account in the Grid Scale expression.
Short-term workaround, clear out that expression and set the Grid Scale to 6 (or even 8 in your example, I believe). You can put a Convert Volume SOP on the output of the OUT_GUIDING_SURFACE SOP to ensure there are no holes in the surface with the smaller grid scale.
We'll be updating the Guiding Layer shelf tool to correct this. Thank you again for the report.
Short-term workaround, clear out that expression and set the Grid Scale to 6 (or even 8 in your example, I believe). You can put a Convert Volume SOP on the output of the OUT_GUIDING_SURFACE SOP to ensure there are no holes in the surface with the smaller grid scale.
We'll be updating the Guiding Layer shelf tool to correct this. Thank you again for the report.
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