please see what's happening
i have a bunch of points distributed across the space. its bound box is rather big (arounb 80x80x80 units)
then i use volume rasterize attributes and get this :
as you can see it is very jaggy. of course i've played with pscale or voxelsize/sampling…but i have not managed to get smooth volume
then i deleted lot of points and left only one group of them:
the same SOP (volume rasterize points) with the same settings gave me different result (nice and smooth volume)
and the question is - why i got different results keeping the same settings both for points and “volume rasterize attributes” SOP ?
the same pscale and the same voxelsize
the only thing that changes is bounding box of my points…
and of course it affects the simulation… i also get ugly jagged volume inside DOP….
i can not understand what is wrong….i thought it is just viewport optimization or something like that….but the simulation also goes wrong and i see this voxels in rendered picture as well…..
how can i get smooth volume for all of my points ?
thanks in advance