Hi all,
Sorry if this sounds rather basic. I'm not entirely familiar with Houdini Engine assets. I'm building a houdini engine asset that will take a vertex color set from maya and use that data as a mask for various operations in the asset. What I'm trying to figure out is how to access this data. The documentation talks about using "maya_colorset_name" to extract this information, but I'm not sure how to build the asset to do that. As the actual asset build is in houdini, I can't actually see the data coming from maya. When I'm in maya inputing geo, the asset is a black box and I can't see what's happening inside. WOuld anyone who has been successful with this method be willing to show me an example of how they implemented color sets from maya into their asset?
Using colorSet data from Maya geometry in Houdini Engine
3778 3 1- Calibrix
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- johnmather
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- Calibrix
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- ddankhazi
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Hi Calibrix,
This might help:
https://ddankhazi.com/2020/12/16/houdini-to-maya-part1-multiple-vertex-color-data/ [ddankhazi.com]
This might help:
https://ddankhazi.com/2020/12/16/houdini-to-maya-part1-multiple-vertex-color-data/ [ddankhazi.com]
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