I'm an architect and recently there is a new program from Bentley called Generative Components:
http://www.bentley.com/en-US/Markets/Building/GenerativeComponents.htm [bentley.com] which i've been long trying to achieve such effects from houdini, mainly of non-repeating “similar parts” composing a structure or facade… I know houdini has such capacity for achieving such effects, would like to know any SOP aspect i should focus on or any tutorials that covers those topics?
Many thanks
generative components
8189 7 3- herman02
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- Pagefan
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One or two handy sops spring to mind, the copy sops with copy stamping for starters. You could also use L-systems, twist sops and everything else…probably even your own vops. Houdini's proceduralism is great for this kind of work.
In respect to your other post (http//www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=7325) there are some guys on the mailing list who did some renders for Hadid. Maybe they could give some tips on modelling. I would love to have some more “architecturally oriented” modelling tutorials too but I think the folks here are more interested in blowing-things-up-tutorials.
In respect to your other post (http//www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=7325) there are some guys on the mailing list who did some renders for Hadid. Maybe they could give some tips on modelling. I would love to have some more “architecturally oriented” modelling tutorials too but I think the folks here are more interested in blowing-things-up-tutorials.
- Phenom
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try this, I bought both the l-system and city dvd's but havn't yet had a chance to go through them, but it sounds like it's right up your alley.
http://www.cmivfx.com/product_houdini_cities.asp [cmivfx.com]
http://www.cmivfx.com/product_houdini_cities.asp [cmivfx.com]
“Don't just look for what you think you will find”
-That CSI guy
-That CSI guy
- Antoine Durr
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aspectcopy SOP w/stamping, stamp() function, rand() function, noise() and turb() functions.
I'm an architect and recently there is a new program from Bentley called Generative Components:
http://www.bentley.com/en-US/Markets/Building/GenerativeComponents.htm [bentley.com] which i've been long trying to achieve such effects from houdini, mainly of non-repeating “similar parts” composing a structure or facade… I know houdini has such capacity for achieving such effects, would like to know any SOP aspect i should focus on or any tutorials that covers those topics?
Many thanks
– Antoine
- herman02
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thank-you all for the reply… i think the copy sop with stamping function is what i should be focusing on… since i'm a beginner, regarding the stamping functions, any tutorials or books focus on this aspect?
also i would definitely buy the tutorials on L-system/city dvd, hope the shipping will not be too long!!
many thanks again.
also i would definitely buy the tutorials on L-system/city dvd, hope the shipping will not be too long!!
many thanks again.
- edward
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In the online help, there's also a very simple introduction:
hdox/houdini/content/base/model_copystamp.html
There's also simple example in the Copy SOP's help card:
hdox/houdini/content/helpcards/sop/copy.html
Lsystem tutorial in the online help:
hdox/houdini/content/base/lsystem.html
Here's an old tutorial that you may or may not be able to follow:
http://www.grahamdclark.com/Studentresources/tutorials/copyOP/index.html [grahamdclark.com]
hdox/houdini/content/base/model_copystamp.html
There's also simple example in the Copy SOP's help card:
hdox/houdini/content/helpcards/sop/copy.html
Lsystem tutorial in the online help:
hdox/houdini/content/base/lsystem.html
Here's an old tutorial that you may or may not be able to follow:
http://www.grahamdclark.com/Studentresources/tutorials/copyOP/index.html [grahamdclark.com]
- herman02
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- symek
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