I would like to pass a texture into an OpenCL kernel so I can use them as lookup tables for some operations, but I can’t figure out how to do it.
Theoretically, I could turn the texture into a volume/vdb I guess, but I just want to know if there is a proper way to do it.
Anyone have any experience in this? OpenCL in Houdini seems to be one of the lesser-documented things at the moment…
How to pass a texture to an OpenCL kernel?
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- localstarlight
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