2 different collision object with dif stickiness?

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i am playing with vellum grains, and in the third input i can connect a collision object, but how do i make each collision object have different properties,

example i have grains resting in a grid, i want a cube to touch the grains and be supper sticky and a sphere do the same, but with less 'stickiness' in old dops you had the object attribute, how is this been done in vellum?

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grains.hip (1.3 MB)

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