Can someone explain the principle behind the DOP motion node

   991   1   0
User Avatar
Member
19 posts
Joined: Nov. 2014
Offline
I've found that when conducting FLIP simulations, using motion to move the collision object results in very good outcomes. However, if I use a deforming object for collisions, the results become very poor. Can anyone explain the underlying principles of using motion in this context?
we are ants
User Avatar
Member
2642 posts
Joined: June 2008
Offline
Do you mean the performance becomes poor? The motion node doesn't support deforming geometry, only transformation. That's why it's faster. If your collision object's mesh isn't deforming, use motion, if it is deforming, use a FileCache to pre-convert each frame to a VDB for better performance rather than having to convert every frame on-the-fly. That's why the Collision object shelf tool generates the node.
Edited by Enivob - Aug. 28, 2023 14:55:59
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
  • Quick Links