Hello,
I don't know how to combine two normal maps together in MaterialX, is there any node to do this? I've seen some examples of how to make a mathematical implementation in Blender that could probably be translated into materialX, but I want to make sure if this is the only way to make it work.
Thanks,
Dawid
How to combine Normal Maps in MaterialX?
556 1 0- Dawid Wizor
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