How to combine Normal Maps in MaterialX?

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Hello,
I don't know how to combine two normal maps together in MaterialX, is there any node to do this? I've seen some examples of how to make a mathematical implementation in Blender that could probably be translated into materialX, but I want to make sure if this is the only way to make it work.

Thanks,
Dawid
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mtlx is missing the quaternion and matrix math operations that would make this doable in the usual way. However, you could implement the component-wise scalar multiplications and additions that compose the higher level matrix math.
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