SOP-based crowd sim terrain

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Hi, I'm new to Houdini, and I'm having a go at creating a crowd sim. I was following along with this workflow. Do you know if there is any way to get the crowd to follow a terrain using this SOP-based crowd sim workflow? Sorry if my question doesn't make any sense.



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That's what the Agent Terrain Adaptation SOP is for. I haven't tried using it with the new crowd SOP workflow yet, but I've definitely tried it with a single agent and it works.
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