Bulge on attribute ?

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How can I create a bulge effect on an attribute or set of points, the bulge SOP requires groups and I want to use floats instead of integers ?
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The option to create a rest position before the Bulge and mix it afterwards in a wrangle using an attribute mask is always available.

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Screenshot from 2024-04-15 16-15-08.png (1.7 MB)

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Tanto
The option to create a rest position before the Bulge and mix it afterwards in a wrangle using an attribute mask is always available.
Is it possible to make it bulge without a shape or a metaball in your case in a direction ?
Edited by _Christopher_ - April 15, 2024 18:31:48
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The Bulge SOP was made to work with metaballs.

If you just want to 'shape' by attribute alone you could do what I have in the hip.

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PaintSop_Bulging.hiplc (496.4 KB)

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The Bulge SOP was made to work with metaballs.

If you just want to 'shape' by attribute alone you could do what I have in the hip.
This is good, although how do I get it to work with a solvers attribute during simulation ?
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