Does Pyro Bake Volume override Pyro Post Process?

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I am using a a Pyro Bake Volume node to shade an explosion. This seems to replace the Pyro Solver node's own shading system (Pyro Post Process node) -- do I have to deactivate the Pyro Post Process node, or is it just overridden automatically?
Edited by litote - April 17, 2024 03:55:06
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If you had enabled "Assign material" in the Pyro solver, Pyro Bake Volume will override that with a new material, and possibly create new VDBs its material needs. However, everything in Pyro Post Process (converts, culls, resamples...) will still apply. So no, no need to deactivate anything.
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