How to export to Alembic file? With animated origins/pivots in blender

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Hello everyone! Can anyone help me with exporting this animation into an Alembic file? Currently, I can export it so that each sphere in the animation is a separate object. The issue I'm having is that when imported into Blender, the pivot/origin points are not animated; they just stay in place. You can see what I mean in the comment below. Thank you!
Edited by HoudiniAmateur - April 21, 2024 12:24:15

Attachments:
alembic anim.hiplc (1.0 MB)

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Check the hip file for the technique I use. You do have to route the Cd attribute to a material and chose one of the Blender render modes which displays color information. You have to promote Cd to vertex inside Houdini for it to show up in Blender.
Edited by Enivob - April 17, 2024 18:00:09

Attachments:
Untitled-1.jpg (155.6 KB)
ap_make_ABC_for_Blender_031524.hiplc (802.9 KB)

Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Enivob
Check the hip file for the technique I use. You do have to route the Cd attribute to a material and chose one of the Blender render modes which displays color information. You have to promote Cd to vertex inside Houdini for it to show up in Blender.
Thank you for this solution. It works perfectly. I have one issue with it though: the pivot or origin is not in the correct position. Origins not moving in alembic file. just the surfaces. I've attached how it looks in the FBX file and how it looks here. Is there any solution for this? Thank you for the help so far
Edited by HoudiniAmateur - April 19, 2024 08:35:34

Attachments:
Blender fbx correct pivot no animation.png (2.2 MB)
without origins to geometry.png (1.4 MB)
Origins to geometry.png (1.6 MB)

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Pivot/origins worked only on primitives. (spheres=primitives) but no Cd attrib on export, The convert to polygons is not solved my problem bcs pivot not in normal position.
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