I need to extrude edge loop called "contour_01" I create a group "contour_01" then i remesh this circle form then i specify "contour_01" edges in polyextrude node and try to move distance button and get nothing...
Yes - i check it out and yes - it's my bad!!! Nonetheless the task continues to exist - as you can see on video - i make a group = outer-edge-loop and i wanna extrude it up to may a cylinder but changing distance in polyextrude - edges move away from center to outness but not up direction
Yes - i understand that i can use "transform extruded front" - but it is not what i need - i need real - true extrusion. What am i to do to extrude my outer-edge-loop in up direction?
juejuezi poly extrude : Extrusion mode - Point Normal - Attribute - "pexN"
I couldn't reproduce your method - any suggestion??
PS I just begin to learn houdini
The input box does not need to be green. You should (Ctrl + Shift + Left Click) on this input box to make it black
The input content is "pexN", not "@pexN", I use pexN instead of N just to not occupy N, because the original N will still be useful in the future and I don't want to overwrite the value
"poly frame" ,"orientalongcurve" ,"normal" nodes can control normal direction
For your current needs, using Vex to control normal is better
You can also use attribute transfer node to get normals from another geometry. But as juejuezi mentioned, in fact it can be any vector attribute and VEX has many advantages doing this (creating, manipulating etc ...).
juejuezi The input box does not need to be green. You should (Ctrl + Shift + Left Click) on this input box to make it black
Thanks for detail help!
But pressing (ctrl+shift+left click) destroy result comletely After pressing the field got black color and changing parameter leads only to the previous result After pressing (ctrl+shift+left click) on green field with pexN-parameter - all dissapeared I'm discouraged - nothing changed!
But if to choose extrusion mode/point normal then all works good
""poly frame" ,"orientalongcurve" ,"normal" nodes can control normal direction" -------------- interesting information!!!
Aizatulin You can also use attribute transfer node to get normals from another geometry. But as juejuezi mentioned, in fact it can be any vector attribute and VEX has many advantages doing this (creating, manipulating etc ...).
Yes, - you are right but i just begin to learn houdini and can't allow to myself to use vex