Hey everyone,
Has any of you encountered this bug in Houdini 20 while using the flipsolver?
Basically I'm doing a simple small scale fluid sim and when I dive in to add a popforce (or anything else) and then go back, it displays all the collision geos and they just don't go away, even if I dive back in the Object level they are still visible in the viewport. Even if display collisions on the solver is turned off. This is really frustrating. I can't share screenshots unfortunately.
Flipsolver SOP bug in Houdini 20.0.547
220 2 0- AlbusNolente
- Member
- 18 posts
- Joined: June 2019
- Offline
- Enivob
- Member
- 2539 posts
- Joined: June 2008
- Offline
It's a known issue with Houdini. I think H20 is better, but there are viewport bugs holding onto "stale" data which produce the anomaly. It's not just FLIP related, other simulation systems using visualizer can cause the problem as well. Click the X to destroy that copy of the viewport and use the + icon to add another. That typically fixes it for me. Otherwise, you have to restart Houdini.
Edited by Enivob - April 24, 2024 07:56:48
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- AlbusNolente
- Member
- 18 posts
- Joined: June 2019
- Offline
-
- Quick Links