Hello guys,
I was just wondering if anyone knew how to emit particles based on a point attribute?
This was just something that I've encountered and couldnt quite work out how to do.
Thanks for any help!
particles from a point attribute
3274 3 1- jimbob8s
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- Gerome
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- jimbob8s
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Thanks a lot for the quick reply!
That does actually perfectly answermy question, but maybe i should have been a bit more clear. What i'm really trying to achieve is to use a point attribute as the birth probability for the particles. The attribute I am using has a gradient on it and I need this to reflect the nu,mber of particles being birthed. Also, I am using a set of points as the emitter and cannot give them a primitive attribute.
Thanks again!
That does actually perfectly answermy question, but maybe i should have been a bit more clear. What i'm really trying to achieve is to use a point attribute as the birth probability for the particles. The attribute I am using has a gradient on it and I need this to reflect the nu,mber of particles being birthed. Also, I am using a set of points as the emitter and cannot give them a primitive attribute.
Thanks again!
- MiguelPerez
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