Houdini 10 bake times help
9534 21 2- ventralstreams
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- cklosters
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flyinmycoffee
Hmmmm… Sorry for this but this is new… I used a grid as ground plane in my pyro test composition and looks like when I use depth mat shadows it causes artifacts on the rendered result (on the plane only). Is there something I miss? Sorry again. I know this is totally off topic..
Make sure to set the pixel samples a bit higher, like 3. This should get rid of most problems. If the plane is not self shadowing, it might be worth including it in the shadow mask. IE: * ^grid
Hope that helps
Cheers Coen
Senior Technical Artist Guerrilla Games
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