hi .. am trying this simple particle sim….well at least i thought i was simple till i started doing it … am sure its not too difficult, though i am just not able to get it right.
what i have a is a blast happening (emitter in a popnet) with a trail sop and the particles should gradually start falling down(affected by gravity)
All particles require gravity (force POP with -1 or higher in the Y parameter) and a drag POP (so that the particles reach a terminal velocity and don't accelerate infinitely).
Have a look at the many particle tutorials available and study the POP networks as well as the SOP networks wrapped around the POP Network SOP.
ohh man it sure was a simple sim, wanted to get the palm tree kind of effect … what was i thinking !!! …jus one of those dumb moments (day's in fact!!) … just had add a force pop + drag pop and then top it up with a trail sop
BUT instead …. i put a group pop on the emitter …gave an expression $AGE>2 … and once the particles were out, influence them with force and drag pop …. which obviously didn't get me the desired result
thanks all you guys for actually spoon feeding :wink: