Converting bones to geometry?

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Hi

Does anyone know of any method that could convert regular bones into geometry for quick model figure sketching? I do not mean the regular bone shapes into polygonal objects though

It would be nice to convert them to polygons or curves.

thanks
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something like this?

Attachments:
bones.jpg (40.7 KB)
bone.hipnc (296.4 KB)

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Hi Soothsayer

Yeah maybe but not exactly. What I am looking for an automated way of selecting chains of bones(tens of them) and creating geometry out of bone placements and lenghts. So basically what you have there is the very basic idea, we just need to automate it. I think this can be done easily with Python. I will give it a go later, I was just wondering if there is an imminent solution available.

It is not very convenient to replace bone objects one by one. It would be just smarter to parent to bones since I want to use manufactured mesh as a deformingmesh with the originating bones.
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