Hi!
How can I change the black background during render in mantra? Have I to do a spherical “evirioment” with a non shaded color, or is there other way to do it?
thank you
reflect sky in houdini
2791 5 1- danilo2
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- kursad
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- ManDay
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Some expert will probably tell me to go back to my tutorials and not tell you wrong things but I assume that you wouldn't do that without a geometrical representation in your scene if you didn't do it in compositing (double negation, watch out! )
That's just how Houdini does business to my perception and I like it. In maya, max, c4d and so on you set a dubious imageplane and later use a distinct composer to fix what the app couldnt do right in the first place. in houdini you get a clearly structured pipeline just within the app!
edit: oh, and about reflections, good question. dont really have a clue how to do this the right way but I assume you set your shader to reflect a certain bg and compose the actual bg in
edit: talkative, yey!
That's just how Houdini does business to my perception and I like it. In maya, max, c4d and so on you set a dubious imageplane and later use a distinct composer to fix what the app couldnt do right in the first place. in houdini you get a clearly structured pipeline just within the app!
edit: oh, and about reflections, good question. dont really have a clue how to do this the right way but I assume you set your shader to reflect a certain bg and compose the actual bg in
edit: talkative, yey!
- danilo2
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- kursad
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- danilo2
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