Hi,
I'm not sure whether it's my config or an actual bug, so maybe linux and mac guys could try reproducing the following, with the most recent build:
Empty scene, drag a Mantra Surface Builder from the Material Palette to /shop. in the shader params, go to OpenGL, and delete the first texture layer.
This always generates 1928 Fatal error / Seg Fault on my Win7/x64 setup.
Thanks,
Greg
Can anybody reproduce? Mantra Shader Builder app crash.
3873 2 3- aiworks
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- clown
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I get the same thing on vista 64
Fatal Error Segmentation Fault. The number changes though.
I also get the “Fatal Error Segmentation Fault” error on vista 64 and xp 32 if I do the following steps on every version since the wood and stone materials were re added 11.0.469-11.0.477 i think
Place grid
Place spotlight pointing at grid
Place point light
Turn on HQ lighting
Turn on HQ shadows
Fatal Error Segmentation Fault. The number changes though.
I also get the “Fatal Error Segmentation Fault” error on vista 64 and xp 32 if I do the following steps on every version since the wood and stone materials were re added 11.0.469-11.0.477 i think
Place grid
Place spotlight pointing at grid
Place point light
Turn on HQ lighting
Turn on HQ shadows
- oleg
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