Hey guys, I'm just starting to teach myself some basic python scripting (with some help from the CMIVFX tutorials and some other online resources) and I've often found that I learn best if I'm directly applying some knowledge to a basic project that I find interesting. so I just wondered if anyone had any suggestions for basic things that I could try and implement in Houdini that might encompass some elementary Python fundamentals.
I do have a basic level of Maxscripting ability and understanding of coding, so I'm starting off with at least a base level of knowledge that I'm just looking to apply.
I had considered creating a basic script to setup various Takes and output folders/render drivers, which I could then perhaps expand with a simple GUI, but I was curious if anyone had any other suggestions?
Cheers,
Gary
Edit –
I just saw that recent Masterclass on Python & Houdini so will definatly give that a watch!
Ideas for basic Python projects
3114 2 2- Ponge
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- kuba
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How about the measure distance shelftool which can be accessed in OBJ and SOP level as well. I remember Peter Bowmar did similar thing some time ago but that solution used Nulls, the distance was measured in CHOPs and it was available in OBJ context only. I was thinking more about placing points as it is done in the curve tool, so I think I already suggested you where to start…
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