Hi all,
Does anyone not the workflow for exporting camera data from 3DEv4 to Houdini?
3DE used to have a Houdini export filter but now its suspiciously disappeared - i guess i'm missing something here!
Thanks,
3D Equalizer Houdini exprot filter?
3557 4 2- JonT
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- symek
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JonT
Hi all,
Does anyone not the workflow for exporting camera data from 3DEv4 to Houdini?
3DE used to have a Houdini export filter but now its suspiciously disappeared - i guess i'm missing something here!
Thanks,
Use fbx. Remember to check off import fbx option “Import Nulls as a Subnets” (or sth similar), so you don't end up with gazillion of subnets as markers.
- JonT
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- JonT
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One last question if any one is interested.
In 3DE I aligned 3 points on the ground to the xz plane of the global co-ordinate system, This worked fine and all geometry was created alight to newly transformed coordinate of the scene node.
After import to Houdini, this alignment appears to not have been transferred and subsequently the points are adrift in Houdini global system.
What’s the process to either a) export the alignment data to Houdini or b) align Houdini’s global system so its parallel to the xz plane of the 3 imported points?
Cheers for the help.
In 3DE I aligned 3 points on the ground to the xz plane of the global co-ordinate system, This worked fine and all geometry was created alight to newly transformed coordinate of the scene node.
After import to Houdini, this alignment appears to not have been transferred and subsequently the points are adrift in Houdini global system.
What’s the process to either a) export the alignment data to Houdini or b) align Houdini’s global system so its parallel to the xz plane of the 3 imported points?
Cheers for the help.
- JonT
- Member
- 100 posts
- Joined: July 2005
- Offline
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