UV relaxing based on 3D space

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Hiya Houdini community! working on some Uvs in Houdini for the first time and ran into an issue.

I noticed that in the UV brush, one can smooth UVs. This appears to be the equivalent of spacial relaxation of UVs based on their U and V coordinates.

What I am looking for is a smooth or relax option on which UVs are relaxed based on the primitive area in 3D space. This is basically to ensure minimal stretching of a grid (such as the quickUVShade one) within a shell

Thank you in advance!
-G
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I am pretty interested in this area also. Or has Houdini 14 or 15 resolved this?
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