Hey SciMunk
Thanks for the webinar! gonna watch it tonight, been watching some from Entagma and I'm already loving it!
And thanks for the example scene, appreciate your time doing it, will download and study it, you rock!
Cheers!
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Houdini Lounge » Questions about a 10k Random Characters output setup
- EzequielGrand
- 9 posts
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Houdini Lounge » Questions about a 10k Random Characters output setup
- EzequielGrand
- 9 posts
- Offline
SciMunk
Have you experimented with TOPs ? you could very easily output as many variation as you want using the wedge node, and use the various filtering tool to delete any variation that would conflict with each other using simple expression.
Hey SciMunk, havent played with TOPS/PDG yet but I thought that might be the way, will start watching some tutorials, if you have any good one to recommend is more than welcome.
Thank you!
Houdini Lounge » Questions about a 10k Random Characters output setup
- EzequielGrand
- 9 posts
- Offline
Hi magicians,
I'm developing a system that needs to output 10.000 different characters.
I will have some different character poses as imputs, as well as some assets (hats, glasses, etc).
I made a quick setup to test it, where I mainly use switchs and expressions:
This kinda works for small amounts, but I need to figure certain things that would love to hear any thoughts on how to achieve them:
1) With my switch/expression setup, I have random outputs, but how can I define that none of them will be equal?
2) How can I set the setup, to be able to export "only 100 over 10.000 of them with hats"
3) How can I avoid (I guess if/else but im not good at vex) for example: If we have a brown hat, don't output a brown background.
Thank you!
Cheers
I'm developing a system that needs to output 10.000 different characters.
I will have some different character poses as imputs, as well as some assets (hats, glasses, etc).
I made a quick setup to test it, where I mainly use switchs and expressions:
This kinda works for small amounts, but I need to figure certain things that would love to hear any thoughts on how to achieve them:
1) With my switch/expression setup, I have random outputs, but how can I define that none of them will be equal?
2) How can I set the setup, to be able to export "only 100 over 10.000 of them with hats"
3) How can I avoid (I guess if/else but im not good at vex) for example: If we have a brown hat, don't output a brown background.
Thank you!
Cheers
Edited by EzequielGrand - Sept. 15, 2021 14:23:09
Houdini Learning Materials » Sharing my tutorials
- EzequielGrand
- 9 posts
- Offline
Hey magicians,
Wanted to share some Houdini tutoriales I did,
you can find them here https://caskaldesign.com/tutorials/ [caskaldesign.com]
Cheers!
Wanted to share some Houdini tutoriales I did,
you can find them here https://caskaldesign.com/tutorials/ [caskaldesign.com]
Cheers!
Houdini Learning Materials » How to get this effect?
- EzequielGrand
- 9 posts
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blackpixel
You could actually achieve both looks in a shader with a worley noise and some fitting. The second image looks like the holes are transparent / refractive.
But that won't help you with octane + c4d so you'd have to get your hands dirty with mantra
Wow these look great! thanks for that, I'm still learning houdini basics but I'll definetly check mantra stuff and go back to this file to analize it properly, seems an awesome render engine, thank you!
Houdini Learning Materials » How to get this effect?
- EzequielGrand
- 9 posts
- Offline
Thanks Solitude, will try the volume sample stuff, and also see if I can start learning mantra that seems a powerful render.
Cheers!
Cheers!
Houdini Learning Materials » How to get this effect?
- EzequielGrand
- 9 posts
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After playing all morning I think im almost there, im working with vdb.
One thing i cant figure out is how can I apply materials? I'm doing a digital asset for c4d and I'm struggling on adding 2 materials so I can modify this in octane for c4d, any tip please?
Thanks
One thing i cant figure out is how can I apply materials? I'm doing a digital asset for c4d and I'm struggling on adding 2 materials so I can modify this in octane for c4d, any tip please?
Thanks
Houdini Learning Materials » How to get this effect?
- EzequielGrand
- 9 posts
- Offline
Hello everybody,
Can anybody give me some tips on what to look inside houdini to get this effect?
Thanks!
Can anybody give me some tips on what to look inside houdini to get this effect?
Thanks!
Houdini Learning Materials » how to give a shader to an animation made in attribute vop?
- EzequielGrand
- 9 posts
- Offline
Hello everybody,
I was doing a tutorial of a sphere particle desintegration and I thought that it would be great to use the ramp animation on the sphere to drive materials in cinema 4d but I can't find the way, I've googled and I know I need to plug uv textures and then uv coordinates on the attribute vop, but can't figure out.
What I'm trying to do is give a material field to each color of the animation of houdini, so I can make a digital asset and use that animation to plug some octane materials in c4d.
If somebody can give me a tip on what would be the way it would be great
Attached is my scene
Thanks!
I was doing a tutorial of a sphere particle desintegration and I thought that it would be great to use the ramp animation on the sphere to drive materials in cinema 4d but I can't find the way, I've googled and I know I need to plug uv textures and then uv coordinates on the attribute vop, but can't figure out.
What I'm trying to do is give a material field to each color of the animation of houdini, so I can make a digital asset and use that animation to plug some octane materials in c4d.
If somebody can give me a tip on what would be the way it would be great
Attached is my scene
Thanks!
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