Hey all,
I´m really struggling with a simulation for the last days so I decided to ask for help and really hope I can find my answer here.
The idea is simple. Make a lava fluid melt another object by transfering the temp value to the viscosity.
The
problem is the
collision inside the flip solver.
Once the lava is colliding with the object which should be static at first, it starts to push it around. I´ve upped the viscosity and density values but still no luck.
I think I have to adjust the collision/collisionvel inside the flipsolver but no idea how to start there…
Jeff is talking about adjusting those fields in this workshop:
https://www.youtube.com/watch?v=1D7C06PQyhU [
www.youtube.com]
but its really hard for me to transfer that to my scene.
Any ideas??
Maybe a setup with two flip simulations?
I´m really looking forward to your answers because my brain is crushed right now