Found 4 posts.
Search results Show results as topic list.
Technical Discussion » What are these weird white specs/lines showing up when rendering with Mantra - Looks fine in Render Region!?
- RobbieBunting2
- 4 posts
- Offline
Actually fixed the issue, messed around with the color limit, looks fine now, thanks for the help
Technical Discussion » What are these weird white specs/lines showing up when rendering with Mantra - Looks fine in Render Region!?
- RobbieBunting2
- 4 posts
- Offline
Hi, it has made it better, however i an now getting smaller specks, a noisy image and a ridiculously long render time
Technical Discussion » What are these weird white specs/lines showing up when rendering with Mantra - Looks fine in Render Region!?
- RobbieBunting2
- 4 posts
- Offline
This is with the Concrete texture instead, looks fine in render region (excuse the half rendered image), but again same weird lines and specs appear.
Technical Discussion » What are these weird white specs/lines showing up when rendering with Mantra - Looks fine in Render Region!?
- RobbieBunting2
- 4 posts
- Offline
Hi,
I am a 2nd Year VFX student. I am learning to use Houdini during my summer break so sorry if this is a noob question. I am currently making a scene in which a hallway has a FLIP water Sim falling down the stairs. I am using a Alembic building which i exported from Maya. Anyways, my main issue at the min is that every time i render out the scene, there are weird white specs on the texture of the building (It is just a simple concrete texture, the ones that are pre loaded in the SHOP network. I have altered various settings in the render node, however the problem persists. Any ideas? I am using a set up of a Spotlight, two area lights, an environment light and GILight. It is really confusing me, as when i am using the Render Region Tool, the scene looks fine.
I have attached an image of what keeps rendering out with a rough draft version of my scene.
I am a 2nd Year VFX student. I am learning to use Houdini during my summer break so sorry if this is a noob question. I am currently making a scene in which a hallway has a FLIP water Sim falling down the stairs. I am using a Alembic building which i exported from Maya. Anyways, my main issue at the min is that every time i render out the scene, there are weird white specs on the texture of the building (It is just a simple concrete texture, the ones that are pre loaded in the SHOP network. I have altered various settings in the render node, however the problem persists. Any ideas? I am using a set up of a Spotlight, two area lights, an environment light and GILight. It is really confusing me, as when i am using the Render Region Tool, the scene looks fine.
I have attached an image of what keeps rendering out with a rough draft version of my scene.
-
- Quick Links