ops: , Oh God, my apologize,
Really SORRY, Iv mistaken with takeing care of Firewall, so now Mantra working,
No I can see she is now more beautiful and is super-faster than before,
Hmm I love you.
Again Sorry about my mistake. ops: ops: ops:
Found 15 posts.
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Houdini Lounge » Houdini 12, Mantra, No rendering 32bit vista
- Shylon
- 15 posts
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Houdini Lounge » Houdini 12, Mantra, No rendering 32bit vista
- Shylon
- 15 posts
- Offline
Technical Discussion » Houdini 12, Fatal error, changing primitives params
- Shylon
- 15 posts
- Offline
It is depends on your Video-card or VGA, if supporting, but for me , “H11” option is much faster with fluid and PyroFX.
Houdini Lounge » PyroFX, Time-Range Draging
- Shylon
- 15 posts
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Everything is OK with timeline , but when put in Pyro FX, when I want to change the Timline's Time-Range, it slowing down and statue showing it calculating PyroFX.
Any other dynamics are OK.
Thanks.
Any other dynamics are OK.
Thanks.
Technical Discussion » Houdini 12, Fatal error, changing primitives params
- Shylon
- 15 posts
- Offline
I found solution,
I Changed OpenGL 3.2 (GL 3.2) to 2.1 in Preferences-> 3d View-port panel
So now it is stable.
I Changed OpenGL 3.2 (GL 3.2) to 2.1 in Preferences-> 3d View-port panel
So now it is stable.
Houdini Lounge » Houdini VS Softimage XSI
- Shylon
- 15 posts
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It's been a long time that Maya, Softimage & 3dsMax were my friends, I learned from them and still learning, today also I learning from Houdini, I do whatever as much as I can,
what I know is that people are behind these really awesome programs that made effort and thought too much, and we using,
And every program has its own style,
Thanks
what I know is that people are behind these really awesome programs that made effort and thought too much, and we using,
And every program has its own style,
Thanks
Houdini Lounge » Houdini 12, Mantra, No rendering 32bit vista
- Shylon
- 15 posts
- Offline
I can not render anything, on 12, win 32 on vista,
double MPlay window appearing and nothing,
also on region render, it crashing,
segmentation Fatal error & mantra: Could not open imager
Thanks
double MPlay window appearing and nothing,
also on region render, it crashing,
segmentation Fatal error & mantra: Could not open imager
Thanks
Technical Discussion » Houdini 12, Fatal error, changing primitives params
- Shylon
- 15 posts
- Offline
Anyone here to help me?, please,
I downloaded H12 and when I created a sphere primitive and when I change its parameters for Polygon-Mesh Houdini crashed, also on other polygon meshes. :?
I reinstalled few times the Houdini,
8608: Fatal error: Segmentation Fault
Thanks.
I downloaded H12 and when I created a sphere primitive and when I change its parameters for Polygon-Mesh Houdini crashed, also on other polygon meshes. :?
I reinstalled few times the Houdini,
8608: Fatal error: Segmentation Fault
Thanks.
Houdini Lounge » Mantra render time on Volumetric!
- Shylon
- 15 posts
- Offline
Yes my CPU is seems old, but the tricks that “eetu” wrote, really worked and amount of time reduced.
Thanks. :?
Thanks. :?
Houdini Indie and Apprentice » 3delight on Houdini!
- Shylon
- 15 posts
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Houdini Lounge » Mantra render time on Volumetric!
- Shylon
- 15 posts
- Offline
Thanks,
for example I want to make a demo-real with exploding ground, breaking dusts, smokes, fires.
Also I tested with simple scene, which include a sphere with fire fluid on it and I rendered for example frame 20, with 640x480, but it really take long time to render, my cpu is intel 2-due-core-E6750, my previous work on Maya's fluid, it took around 1-2 min to render (MR or Maya render), also I tested with 3delight in Maya and it is not bad, but with Great fluid in Houdini, for ordinary cpu is realy takes time to render, though.
May be some tricks there that I don't know.
for example I want to make a demo-real with exploding ground, breaking dusts, smokes, fires.
Also I tested with simple scene, which include a sphere with fire fluid on it and I rendered for example frame 20, with 640x480, but it really take long time to render, my cpu is intel 2-due-core-E6750, my previous work on Maya's fluid, it took around 1-2 min to render (MR or Maya render), also I tested with 3delight in Maya and it is not bad, but with Great fluid in Houdini, for ordinary cpu is realy takes time to render, though.
May be some tricks there that I don't know.
Houdini Lounge » Mantra render time on Volumetric!
- Shylon
- 15 posts
- Offline
Houdini Indie and Apprentice » 3delight on Houdini!
- Shylon
- 15 posts
- Offline
I just want to know is there any way to render the scene with 3delight (on Apprentice)?
I think Mantra is slow on Volumetric and It takes ages to render on ordinary CPU. :?:
I think Mantra is slow on Volumetric and It takes ages to render on ordinary CPU. :?:
Technical Discussion » Houdini Help & Documents, Suggestion!
- Shylon
- 15 posts
- Offline
Technical Discussion » Houdini Help & Documents, Suggestion!
- Shylon
- 15 posts
- Offline
Hello, I am new in Houdini and I really really interested to work with this nice software . During the learning I found that the Houdini's help completely connected to Houdini server, and I think must Houdini's crashes happening when running help file, So I thought I wish developer could change this routine and I hope they do, and I think, the Help should separated from Server and no need to lock with each other, Also I think it is a good Idea, because, sometime I just need to read the help, so I do not need to run Houdini.
By the way, I using the Apprentice version of 11.
I hope see this as a suggestion, and I hope see New Houdini with Newer help.
We love you Houdini.
By the way, I using the Apprentice version of 11.
I hope see this as a suggestion, and I hope see New Houdini with Newer help.
We love you Houdini.
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