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Houdini Indie and Apprentice » Inset a primitive with a new technique
- akram001
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the one in the right is an inset using the polyextrude node, the one in the left I created the two lines manually.
In my case I need the one in the left to be procedural and to be divided into all connected primitives like in the polyextrude sop, I could easily place edges manually but it is not a procedural approach.
I want to know how to do it?
Edited by akram001 - April 12, 2024 17:07:54
Houdini Indie and Apprentice » Houdini smart extrude
- akram001
- 4 posts
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Mike_A
Check out:
https://alexeyvanzhula.gumroad.com/l/modeler2023 [alexeyvanzhula.gumroad.com]
A highly recommended plug-in for direct style modelling in Houdini. It has exactly the feature you're looking for - called 'Extrude Pro' in this plug-in.
that looks interesting, I will check it out.
Houdini Indie and Apprentice » Houdini smart extrude
- akram001
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as you see in the picture the faces still there in the sides, what I want is an "Inside Extrude" like the smart extrude in 3ds max.
Is there a way to do it in houdini?
If no, is there a plugin or something to do it?
And does SideEffect have any future intentions of making this tool?
Houdini Indie and Apprentice » how to make a list of an hda paramaters?
- akram001
- 4 posts
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I have a digital asset of name "Cabinet" that have two paramaters:
And I have another digital asset I call it the "Parent node", I want to give it a parameter where the user can add child nodes of "Cabinet", And after configuring their dimensions and toggles Manually I want to get a list of every Cabinet created in the Parent node with their parameters to make calculations with it on the "Attribute Wrangle" node.
- vector3 called dimensions
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And I have another digital asset I call it the "Parent node", I want to give it a parameter where the user can add child nodes of "Cabinet", And after configuring their dimensions and toggles Manually I want to get a list of every Cabinet created in the Parent node with their parameters to make calculations with it on the "Attribute Wrangle" node.
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