Did anyone make a test drive on new MacBookAirs yet ?
cheers,
Selcuk
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Technical Discussion » Macbook Air and Houdini Apprentice?
- cellchuk
- 38 posts
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Work in Progress » Procedural Tubes
- cellchuk
- 38 posts
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Technical Discussion » creating sss in cube
- cellchuk
- 38 posts
- Offline
ranjeet.nikale
some help or direction from u guys will be really great.
hey ranjeet,
you might wonna check this out.
http://forums.odforce.net/index.php?/topic/2262-the-sss-diaries/ [forums.odforce.net]
cheers,
selcuk
Technical Discussion » Velocity and camera blur
- cellchuk
- 38 posts
- Offline
hey Simon,
thanks for the quick reply. and the sample file. that helped a lot.
cheers,
selcuk
thanks for the quick reply. and the sample file. that helped a lot.
cheers,
selcuk
Technical Discussion » Velocity and camera blur
- cellchuk
- 38 posts
- Offline
Hey there,
I've been trying to figure out how to render proper trails // curved motion blur s for my particle system. Since, rendering based on velocity blur is not the answer, I tried to cheat by creating some trail particles and creating a trail geometry.. However, It wasn't what I was looking for.
SYmek's technique is just what I was looking for actually, However, I managed to render the proper trails just once or twce, then it stopped rendering. I was wondering If any of you guys managed to get proper trails / mblur out of particles.
If yes is it possible to post a simple hip file or give some tips.
cheers…
I've been trying to figure out how to render proper trails // curved motion blur s for my particle system. Since, rendering based on velocity blur is not the answer, I tried to cheat by creating some trail particles and creating a trail geometry.. However, It wasn't what I was looking for.
SYmek's technique is just what I was looking for actually, However, I managed to render the proper trails just once or twce, then it stopped rendering. I was wondering If any of you guys managed to get proper trails / mblur out of particles.
If yes is it possible to post a simple hip file or give some tips.
cheers…
Technical Discussion » Dynamic Tree Question ?
- cellchuk
- 38 posts
- Offline
Hi moonlightkiss and Symek
I am already using Tropism to bend my branches and It works pretty fine when I animate it. the only reason that I wanted to use dynamics was to get a realistic reaction from the tree when the fruits (heavy creature sort of fruits ) fall down from the branches.
But u r right it sounds pretty time consuming.
I will try using spring to see the how it looks.
Thanxs for the replies.
cheers
I am already using Tropism to bend my branches and It works pretty fine when I animate it. the only reason that I wanted to use dynamics was to get a realistic reaction from the tree when the fruits (heavy creature sort of fruits ) fall down from the branches.
But u r right it sounds pretty time consuming.
I will try using spring to see the how it looks.
Thanxs for the replies.
cheers
Technical Discussion » Dynamic Tree Question ?
- cellchuk
- 38 posts
- Offline
Hi,
I have an l-system based tree model and I will have some fruits on the branches.
So I was thinking to read the l-system tree as a wire object in DOPs and attach the fruits as RBD Objects so that I would have the realistic hanging fruits and bending branches animation by using DOPs.
The fruits will also detach from the tree and fall down (accordingly the branches needs to react)
As an example, houdini Bending Tree help file (for wire objects) have similar approach. but I couldnt find a way to manipulate it to get the effect that I need.
“hanging fruits and bending branches”
Any Suggestions or ideas..?
Thanx in advance
I have an l-system based tree model and I will have some fruits on the branches.
So I was thinking to read the l-system tree as a wire object in DOPs and attach the fruits as RBD Objects so that I would have the realistic hanging fruits and bending branches animation by using DOPs.
The fruits will also detach from the tree and fall down (accordingly the branches needs to react)
As an example, houdini Bending Tree help file (for wire objects) have similar approach. but I couldnt find a way to manipulate it to get the effect that I need.
“hanging fruits and bending branches”
Any Suggestions or ideas..?
Thanx in advance
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